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3ds max buy8/31/2023 ![]() The plugin for 3ds Max provides all core features of UVPackmaster engine PRO edition: In order to apply the packed UV map to the object permanently, the user simply needs to collapse the UVP modifier. Every time the button is pressed, the previous packing result is discarded and the original UV map is packed once again using a new set of the packing parameters. The user can press the Pack button multiple times, changing the options according to their needs. After the user closes the window, the modifier will remember the packing result in its own structure and it will apply it the original UV map every time it is instructed by 3ds Max to modify the object. ![]() The UVP engine will pack the UV map and render the result to the user in a separate window. UVPackmaster in 3ds Max is implemented as modifier – in order to pack a UV map the user needs to add the UVP modifier to the object modifier stack, select appropriate packing options (or load the options from a preset file) and press the Pack button. ![]() Read the release notes to learn more about all improvements we incorporated into the product over the past months. We continuously work to improve the plugin and you can expect a lot of great updates in the future. You also get access to all future updates of the plugin for free. You can purchase the plugin on gumroad: UVPACKMASTER 2 FOR 3DS MAX Free updatesīy purchasing the UVPackmaster plugin for 3ds Max you get a lifetime license to use it. In fact, it can perform some packing operations on all devices simultaneously: CPU and all GPUs in the system. Its robustness comes not only from the fact that it was written in C++ and runs as a multi-threaded application – it also provides a packing algorithm for Cuda-enabled GPUs (what gives a significant boost). UVPackmaster 2 is an efficient and fully-featured UV packing engine available also as a plugin for 3ds Max.
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